Namespace Void.Proxy.Api.Events.Player
Classes
Signals that a player connection has been accepted and is ready for initial server selection.
Requests creation of a player abstraction for an accepted TCP client.
Signals that a player has disconnected from the proxy.
Event that occurs when a player joins a server and both sides are in Play phase.
Requests that a player be disconnected from the proxy.
Requests a destination server for a player connection.