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Namespace Void.Proxy.Api.Events.Player

Classes

PlayerConnectedEvent

Signals that a player connection has been accepted and is ready for initial server selection.

PlayerConnectingEvent

Requests creation of a player abstraction for an accepted TCP client.

PlayerDisconnectedEvent

Signals that a player has disconnected from the proxy.

PlayerJoinedServerEvent

Event that occurs when a player joins a server and both sides are in Play phase.

PlayerKickEvent

Requests that a player be disconnected from the proxy.

PlayerSearchServerEvent

Requests a destination server for a player connection.