Skip to content

Class FloatArgumentSerializer

Namespace: Void.Minecraft.Commands.Brigadier.Serializers
Assembly: Void.Minecraft.dll

Reads and writes optional float-argument bounds.

public class FloatArgumentSerializer : IArgumentSerializer

Inheritance

objectFloatArgumentSerializer

Implements

IArgumentSerializer

Inherited Members

object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()

Fields

HAS_MAXIMUM

Indicates that an explicit maximum follows the flag byte.

public const byte HAS_MAXIMUM = 2

Field Value

byte

HAS_MINIMUM

Indicates that an explicit minimum follows the flag byte.

public const byte HAS_MINIMUM = 1

Field Value

byte

Properties

Instance

Gets the shared stateless serializer.

public static IArgumentSerializer Instance { get; }

Property Value

IArgumentSerializer

Methods

Deserialize(ref BufferSpan, ProtocolVersion)

Reads argument properties from a buffer.

public IArgumentType Deserialize(ref BufferSpan buffer, ProtocolVersion protocolVersion)

Parameters

buffer BufferSpan

The source buffer.

protocolVersion ProtocolVersion

The source protocol version.

Returns

IArgumentType

The decoded argument type or passthrough value.

Serialize(IArgumentType, ref BufferSpan, ProtocolVersion)

Writes argument properties to a buffer.

public void Serialize(IArgumentType argumentType, ref BufferSpan buffer, ProtocolVersion protocolVersion)

Parameters

argumentType IArgumentType

buffer BufferSpan

The destination buffer.

protocolVersion ProtocolVersion

The target protocol version.