Class PlayerConnectedEvent
Namespace: Void.Proxy.Api.Events.Player
Assembly: Void.Proxy.Api.dll
public record PlayerConnectedEvent : IScopedEventWithResult<bool>, IScopedEvent, IEventWithResult<bool>, IEvent, IEquatable<PlayerConnectedEvent>Inheritance
Implements
IScopedEventWithResult<bool>, IScopedEvent, IEventWithResult<bool>, IEvent, IEquatable<PlayerConnectedEvent>
Inherited Members
object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()
Constructors
PlayerConnectedEvent(IPlayer)
public PlayerConnectedEvent(IPlayer Player)Parameters
Player IPlayer
Properties
ConnectedWith
public IServer? ConnectedWith { get; set; }Property Value
Player
public IPlayer Player { get; init; }Property Value
Result
Gets or sets a value indicating whether the initial connection should be treated as anonymous.
public bool Result { get; set; }