Class PlayerDisconnectedEvent
Namespace: Void.Proxy.Api.Events.Player
Assembly: Void.Proxy.Api.dll
Signals that a player has disconnected from the proxy.
public record PlayerDisconnectedEvent : IScopedEvent, IEvent, IEquatable<PlayerDisconnectedEvent>Inheritance
object ← PlayerDisconnectedEvent
Implements
IScopedEvent, IEvent, IEquatable<PlayerDisconnectedEvent>
Inherited Members
object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()
Constructors
PlayerDisconnectedEvent(IPlayer)
Signals that a player has disconnected from the proxy.
public PlayerDisconnectedEvent(IPlayer Player)Parameters
Player IPlayer
The player that disconnected.
Properties
Player
The player that disconnected.
public IPlayer Player { get; init; }